The 2025 (But Not Really) Varia Game Awards

I’ve been wanting to make a post for the end of the year, but it’s been difficult deciding exactly what to do. Since award shows are pretty popular, I figured I’d do something similar in blog form. Release date doesn’t matter, but as long as I engaged with it within the last year, it should be fine.

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Dolorous Psychomachia

The robots helped me with the title today.

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Stopped Taking Medication

I know that the title sounds insane, but I promise I’m not crazy.

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NIKKE 3rd Anniversary PART 2 – Event Story Thoughts

I finished reading the second part of Goddess of Victory: Nikke’s 3rd Anniversary event, Goddess Fall, about an hour ago. If you haven’t finished the event, consider this a spoiler warning. To say A LOT has happened is an understatement and I’d really like to get my thoughts down and discuss a few things that I’ve noticed.

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NIKKE 3rd Anniversary PART 1- Yoo Hyung-seok made Nayuta just for me

Nayuta – One of three new SSR units for the 3rd anniversary event.

The third anniversary of popular booty shooter Goddess of Victory: Nikke is finally here! While I started playing a few months after its release in November 2022, I was very conscious of the game’s existence around the time of its launch. This is going to be a bit of a sampler of my thoughts about the first half of the Goddess Fall story event, the current state of the game, and a few story/lore ramblings as well.

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An Update on Wandering Chrysanthemum (10/2025)

In either late September or early October I wrote about how slow I felt that the script for Wandering Chrysanthemum was progressing. Thankfully, this is not the case anymore and I feel like I’m approaching the end of the first draft of the story.

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Blog Migration and Website Overhaul

I can’t believe that it’s been over 12 hours since I started.

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Why Touching Grass is Necessary if You’re Creative

Hello everyone,

It’s been about two months since my last blog post. I’ve been working on the Wandering Chrysanthemum and deep down I know that the writing probably won’t be really good, but I’m trying to ignore that and keep pushing just so I can have A SCRIPT completed by the end of the year. I don’t think I’m necessarily suffering from writers’ block, but time seems to be in short supply nowadays. I might have to double, no, triple my efforts to have a script completed by the end of 2025. Seriously though, I’m less worried about it since I returned from my vacation on Friday. That’s probably the first topic that I’d like to write about at length.

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The Many Faces of Amagi (VN Character Development)

Amagi character concepts and updates on other stuff!

Hello everyone, it’s been a little while. 

My last update was back in early July. After pondering it a bit, I guess I was a little busy. The visual novel has been on my mind a lot lately. I was very frustrated at myself this summer because of the lack of progress. Not long ago, a friend of mine who I used to make videos with in high school reached out and now we’re in touch again. I think I’ve been missing a creative person in my life, you know, someone to bounce ideas off of and that also likes to create things. Like, I follow artists online but they don’t seem approachable and they’re way beyond my level.

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Personal Projects from June 2025

The month of June was fruitful in terms of opportunities to learn about electronics. While the projects in this post didn’t take too long individually, I definitely thought about them a lot. I’m going to talk about what I worked on last month, include some pictures, and talk about some of the setbacks that I experienced.

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